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Dasheng Cup Intel CS2 University Tournament S1

Overview

A visual system for Dasheng Cup Intel CS2 University Tournament S1, covering key visuals, registration and schedules, blue and red broadcast graphics, motion transitions and on-site materials.

Project
Dasheng Cup Intel CS2 University Tournament S1
Project scope
Event key visuals
Registration & schedule graphics
Broadcast graphics & transitions
On-site materials
Apparel design

Event key visuals

Technology blue, a gold event mark and CS2 agents establish the event identity. The key visual and finals poster balance brand information and the atmosphere of competition, extending into broadcasts and venue graphics.

Event key visual
Event poster

Registration & event information

The registration graphic presents event information, entry requirements and registration details in reading order. The X-banner version adjusts the proportions for on-site viewing.

Registration graphic
Registration X-banner

Schedule & advancement

Daily fixtures, the full bracket and semifinal and final schedules share a consistent treatment of teams, times and advancement.

Schedule
Full tournament schedule
Semifinal & final schedule
Advancement graphic

Blue broadcast graphics

Matchups, map vetoes, MVPs, post-match data and intermissions each serve a different broadcast moment, with clear information areas and a shared event identity. Team and player names shown here are layout placeholders.

Blue · Matchup
Blue · Map veto interface
Blue · MVP interface
Blue · Results
Blue · Intermission

Event & replay transitions

The event mark and blue-and-gold graphics become motion elements for scene changes and match replays.

Event transition

Transition

Event transition

Replay transition

Replay

Replay transition

Red broadcast graphics

The red version retains the information structure while giving matchups, vetoes, MVPs, results, schedules and intermissions an alternative atmosphere.

Red · Matchup
Red · Map veto interface
Red · MVP interface
Red · Results
Red · Schedule
Red · Intermission

Event marks & landscape applications

The replay mark, tournament system header and banner carry the key visual’s palette and graphics into different landscape formats.

Replay mark
Tournament system header
Event banner

Apparel design

Black texture, cream panels and red outlines form the apparel graphics. The front features the Triumph Cup mark; the back combines a name, number and handwritten elements. The relaxed American-style fit uses slightly longer short sleeves and roomy sleeve openings.

Apparel design · Front
Apparel design · Back

On-site materials

Player and guest passes use colour to distinguish roles. Lanyards, advancement boards, signs and pop-up displays extend the event identity. Both key visual display proposals are shown in full.

Player pass
Guest pass
Lanyard
Advancement display board
Display sign
Pop-up display
Key visual pop-up display
Key visual display · Alternative

On-site photographs

The visuals move from design layouts into the venue, appearing across the stage, display area and event passes.

On-site photo 01
On-site photo 02
Next project

Dasheng CS2

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