3D CREATION · RENDERING
Give imagination
a visible form
From personal details to atmosphere, a visual world shaped through 3D creation.
Explore the process ↗
It starts with your idea
Every visual work begins with understanding its creative intent. Conversation, design and refinement turn an idea into a complete visual expression.
- 01
Start with a feeling
We define the mood, visual language and focus, weaving personal preferences and distinctive elements into the creative direction.
- 02
Design and build in 3D
The agreed direction guides the scene, models, materials, lighting and camera. Each element supports the image.
- 03
Review the preview together
We review the composition, atmosphere and key details in a preview before moving into final production.
- 04
Composite, render and refine
Once approved, compositing, rendering and post-production refine light, colour and detail into a finished visual.
- 05
Deliver the finished work
The finished work is checked and prepared for the agreed delivery.
Inside the workflow
Tools follow the image and the scale of the project, connecting scene creation, rendering and post-production.
Blender
The main design and production tool for scenes, model preparation, materials and lighting.
Unreal Engine 5
Used as a renderer and for larger animation projects.
After Effects / Photoshop / Vegas
Supporting compositing, post-production and editing as the project requires.
Scenes and animation in UE5
A separate production example: a hall environment, character composition and animation in Sequencer.
The character is in the detail
Textures and materials are reworked on existing game models. CS2 agents show how fabric, skin, metal and equipment hold up in close view.
From texture maps to materials
Colour, normal and mask maps work with material nodes, lighting and the camera to shape the visible surface.
The finished world
Selected finished images, exploring how environment, materials and lighting shape a work through different viewpoints.