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3D CREATION · RENDERING

Give imagination
a visible form

From personal details to atmosphere, a visual world shaped through 3D creation.

Explore the process ↗

It starts with your idea

Every visual work begins with understanding its creative intent. Conversation, design and refinement turn an idea into a complete visual expression.

  1. 01

    Start with a feeling

    We define the mood, visual language and focus, weaving personal preferences and distinctive elements into the creative direction.

  2. 02

    Design and build in 3D

    The agreed direction guides the scene, models, materials, lighting and camera. Each element supports the image.

  3. 03

    Review the preview together

    We review the composition, atmosphere and key details in a preview before moving into final production.

  4. 04

    Composite, render and refine

    Once approved, compositing, rendering and post-production refine light, colour and detail into a finished visual.

  5. 05

    Deliver the finished work

    The finished work is checked and prepared for the agreed delivery.

Inside the workflow

Tools follow the image and the scale of the project, connecting scene creation, rendering and post-production.

Blender

The main design and production tool for scenes, model preparation, materials and lighting.

Unreal Engine 5

Used as a renderer and for larger animation projects.

After Effects / Photoshop / Vegas

Supporting compositing, post-production and editing as the project requires.

246-CyperPUNK · Blender scene and model views
Agent scene · Production in Blender

Scenes and animation in UE5

A separate production example: a hall environment, character composition and animation in Sequencer.

UE5 · Environment and Sequencer
UE5 · Characters and camera composition

The character is in the detail

Textures and materials are reworked on existing game models. CS2 agents show how fabric, skin, metal and equipment hold up in close view.

Texture detail · Tattoo, fabric and watch
Material detail · Mask and lenses
Equipment detail · Backpack and straps
Character detail · Skin and glasses
Material detail · Fabric and metal fittings
Close-up detail · Cloth and accessories

From texture maps to materials

Colour, normal and mask maps work with material nodes, lighting and the camera to shape the visible surface.

Colour map
Normal map
Material mask
Weapon texture layout

The finished world

Selected finished images, exploring how environment, materials and lighting shape a work through different viewpoints.

Scene composition · Weapon display
Light and materials · Close-up composition
Spatial depth · Scene detail
Surface detail · Stickers and reflections
Camera composition · Character and equipment
Browse more 3D artwork ↗

What would you like to create?

Tell us your idea